![]() The new 1. The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. The new Multiscatter 1.5 release supports 3DS Max: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 3DS Max Design: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 V-Ray Support Multiscatter’s core functionality is built around its support for V-Ray. ![]() Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. This allows the application of polygon models without missing productivity and capacity of RAM.Īnimated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). MultiScatter is a plug-in for 3ds max that works with V-Ray, Mental-Ray, Crown and Octane rendering systems. MultiScatter is a plug-in for 3ds Max based on VRayScatter technology, the plug-in now supports V-Ray, Arnold, Mental Ray, Octane, Corona, Maxwell, FStormRender and other renderers. Those very 500 000 objects are created in only 2 seconds before rendering. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. MultiScatter is a plugin for 3ds max that Functions with V-Ray, Mental Ray, both Corona and Octane manufacturing systems. ![]() The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. Title: MultiScatter 1.623 for 3ds Max 2021 2022 Win 圆4. ![]()
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